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An Interoperable ‘MetaMetaverse’ is being built by a MetaMask Founding Architect

With its own programming language and parallel dimension mapping, the cube-based virtual landscape aims to be the most interoperable metaverse to date.

At a time when the term “metaverse” is frequently condensed to meet the wide constraints of a corporate marketing plan, MetaMask founder architect Joel Dietz is laying out the vision of a Web 3 purist.

The MetaMetaverse project has drew Dietz out of “crypto retirement,” a year-long time in which he stayed away from the field after helping to establish the ConsenSys-owned Ethereum wallet as part of its first development team.

He’s been drawn back by the space’s fresh goals, as well as a metaverse concept that reminds him of the early days of Web 3.

In an interview, Dietz remarked, “It’s even a sense of personal obligation to be working on this.” “A lot of early Ethereumers had this very idealistic vision for what the internet could be, and I don’t want to say they got distracted, but it feels like we’ve gone back to that now with the metaverse.”

Dietz’s metaverse (not to be confused with Meta’s metaverse) is distinguished by its emphasis on interoperability. Users can create projects on the digital ecosystem’s virtual land using a variety of game engines, including Blender and Unreal Engine 5, which is used by Epic Games to operate “Fortnite.”

The MetaMetaverse also has its own layer 1 blockchain, as well as a new programming language called “metametalang,” which allows individuals to create their own metaverse goals.

Cubes are the way of the future.

Dietz’s metaverse revolves around a coordinate system that maps out experiences within the platform’s numerous cubes, which users can effectively own as virtual land.

There are additional cubes inside the cubes, and more cubes within the cubes. It provides “the Alice in Wonderland effect,” in which space may be embedded within itself and users can reduce themselves to experience it, as Dietz describes it.

According to a press release, the programming language may be used for “running games and simulations inside of [the cubes] and mapping parallel realities,” all in a natively cross-chain environment.

The platform is currently under construction, and the team has yet to announce the first public property auction for the “Mars” cosmos. MetaMetaverse, according to Dietz, will eventually serve as a complement to existing platforms like as Decentraland and The Sandbox, providing a less restrictive and more interoperable canvas for developers to create their own projects.

“Because I’m a nerd, I need to work on projects that I’m passionate about.” And developing a language for the metaverse’s future that can map all realities, including parallel realities, is quite fascinating,” Dietz said. “As well as potentially highly profitable.”

Polygon Studios, DAO Maker, and Ghaf Capital backed MetaMetaverse in a $2 million seed round in December 2021.

Disclaimer: These are the writer’s opinions and should not be considered investment advice. Readers should do their own research.

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